Day One Tuesday 13th September 2005
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| 08.50 | Chairman’s opening remarks
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| CREATING IRRESISTABLE CONTENT |
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| 09.00 | Keynote address: targeting the mobile content economy
- The revolutionised business model for mobile content
- How is the multimedia value chain structured?
- How does the ability to target different consumer markets impact on content creation?
- Different markets for mobile content – who are the players?
- Immersing your brand in mobile in content
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Brad Duea defines the strategic direction of the Napster service and the opportunities offered by mobile content.
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| 09.35 | Keynote address: living wireless – the ultimate in pervasive communication
- Making the entertainment industry listen to its consumers
- Giving content vitality – creating media that fires the imagination
- Widening the distribution universe for your content
- Creating content that resonates with consumers
- Inspiring your audience and giving your brand vigour
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The world’s 3rd largest advertising agency, BBDO discusses the astonishing potential of the mobile channel to become the most important medium for content and branding.
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| 10.10 | Keynote address: developing the killer application for mobile content
- The market for mobile content - unleashing the potential of mobile gaming
- Understanding the mobile content value chain
- The future of handset technology and mobile gaming platforms
- Making life easier for developers and publishers
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| | Gerard Wiener, Director & General Manager Nokia Games Business Program, Nokia
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| 10.45 | Keynote Q&A
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| 10.55 | Coffee break
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| MUSIC ON THE MOVE |
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| 11.35 | Innovating to create desire for music content
- What will be the key revenue generators for mobile music?
- Delivering content direct from artists to consumers
- Personalising with exclusive content, or previewing in advance
- Contesting and other promotions such as pod– casts
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| | Terry McBride, CEO (Manager of Avril Lavigne, Dido, The Stereophonics), Nettwerk Productions
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Manager for Coldplay, Avril Lavigne and Dido
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| 12.05 | Panel session: creating and exploiting music for the mobile channel
- How will mobile music effect publishing business models?
- How does mobile fit into music company strategies?
- What lessons for the music industry can be drawn from the experiences of the Internet?
- Generating ancillary revenues through mobile music
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| | Terry McBride, CEO (Manager of Avril Lavigne, Dido, The Stereophonics), Nettwerk Productions Angel Gambino, Vice President Commercial Strategy and Digital Media, MTV Networks Europe
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| 12.35 | Making mobile music pay
- Ensuring the long-term viability of mobile music – insuring against revenue leakage
- How does the evolution of technology impact on the consumer?
- Subscription services for mobile music
- Focusing on services and quality before billing
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| 12.55 | Embracing new platforms for music radio
- Innovative ways to bring 'the oldest medium' to a new audience
- Revolutionising the reach of radio
- Taking music radio to 3G
- Stimulating listener interaction – the impact of visual radio
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| 13.15 | Lunch
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| 14.30 | Panel session: mobile P2P – a threat or a promise for music providers?
- Monetising mobile P2P transactions
- DRM challenges – preventing piracy and limiting P2P spread of content
- More trusted than the Internet – the music industry view of mobile
- The distribution models for music over mobile – streaming or MP3s
- When will Napster on mobile become a reality?
- Subscription models for P2P
- Will file sharing affect the profitability of the mobile music market?
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| | Ted Cohen, Senior Vice President Digital Development and Distribution, EMI Tim Mitchell, Vice President, Independent Online Distribution Alliance
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| 15.00 | Panel session: the increasing worth of music artists as brands
- Captivating the music audience – durability of mobile content
- Ephemeral music acts – seizing the moment through mobile channels
- The balancing act of exclusivity and exposure for music content
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| | Ian James, Managing Director, Chrysalis Mobile Solutions
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| 15.30 | Speed networking A hit with singles across the world, you can now meet the key players in your industry, in a brief but fun environment. This is a great opportunity to get to know the senior executives in the mobile content industry and to exchange business cards with real industry drivers. Swift and efficient interaction that you can be confident will lead to lucrative, ongoing associations. |
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| 16.30 | Coffee break
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| ACCELERATING CONTENT UPTAKE THROUGH TECHNOLOGY |
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| 17.00 | Panel session: how mega–brands use content delivery platforms for successful mobile services
- Using mobile content to complement existing channels and deepen customer relationships
- Delivering high quality brand experience
- Stimulating the growth with creative content
- Delivering content through operator portals and off–portal
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| 17.30 | Is 3G for the playground or for the office?
- Services as the differentiator for 3G – stimulating consumer uptake
- Ensuring seamless transition from 2G to 3G
- The impact of 3G on mobile game design
- The evolution of mobile games from novelty to entertainment
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| | Jonathan Bill, Head of Content Category Management, Vodafone UK, Vodafone
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| 17.50 | Networking cocktail party
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Day Two Wednesday 14th September 2005
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| 09.00 | Chairman’s opening remarks
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| | John Burman, International General Manager and Executive Director, The Hollywood Reporter
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| UNPLUGGING HOLLYWOOD |
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| 09.10 | Getting the bang for your mobile content buck
- Broadcaster opportunities in mobile content
- Expanding the relationships between TV and mobile
- Enabling interactive TV though through mobile
- The water cooler atmosphere – using mobile to create a participative environment
- Licensing issues for mobile TV
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| 09.40 | Panel session: utilising content for business
- Conceiving content for business – is 3G for youth or can it be compelling for business users?
- News content – a travelling companion for the business market
- Extending beyond video calls – what are the killer apps for business users of mobile content?
- Customised TV content – up-to-date news clips
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| 10.30 | Coffee break
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| 11.10 | Made for mobile TV
- Engaging the TV audience
- Soaps and shorts – what TV content works on mobile?
- Animated content – the most compelling form of video mobile content?
- What do consumers want from mobile TV?
- Advertising on mobile TV – is it possible on an already premium service?
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| | Tanya Price, Head of Business Development, BBC Broadcast Ltd
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| 11.40 | Creating games, community, and entertainment
- Overcoming challenges in making rich content for mobile
- Defining content for a new platform – making games for N-Gage
- Blurring the distinctions between the gaming device and the mobile phone
- Enabling a gaming community through the mobile channel
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| 12.00 | Streaming media – achieving live content over mobile
- Audio and video entertainment channels
- A richer array of relevant content – focusing on lifestyle content
- Entertainment, news and sport – the prime opportunities for streaming content
- Attaining TV quality through mobile video
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| | Gunnar Garfors, Director of Mobile Services, Norwegian Broadcast Company - NRK
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| 12.30 | Lunch
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| 14.00 | Case study: the naked truth – Naked News over mobile
- 24/7 entertainment on the go
- Combining news and entertainment
- Loosening the ties to TV and PC – giving the consumer always on access
- Enabling video content anywhere at any time
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| CREATING MONEY FROM MOBILE CONTENT |
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| 14.20 | Gaining competitive advantage through mobile content
- Keeping your finger on the pulse - rolling out new content services in hours instead of weeks
- Increasing revenue from non-voice services
- Being flexible - reacting to customers demands for new content services
- Managing content partner revenue streams
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| | Doug Melbourne, Senior Product Marketing Manager, Orange Multimedia Operations
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| 14.40 | Facilitating the rapid delivery, discovery and control of mobile content
- Shortening time to market of mobile content with transparent policy enforcement
- Making mobile content delivery simple – alleviating the complexities and constraints
- Increasing user personalisation and customer
satisfaction
- Realising new revenue opportunities from existing content services
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| 15.00 | Content acquisition – finding the right content
- Developing compelling content exclusively for mobile
- Market analysis – who is using content, and how?
- Getting linked to the right brands
- Working with a narrow brand profile, but a wide spread of content
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| | Olivier Laury, Director of Content, Services, Mobile Multimedia & i-mode, Bouygues Telecom
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| 15.30 | Coffee break
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| 16.00 | Panel session: combining the operator, partners and unaffiliated content providers
- Moving away from an operator centric content distribution model
- The changing business model of mobile music – are operators becoming distributors?
- The exponential growth of mobile content graphics, games and ringtones
- The critical nature of interoperability for consumers
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| | Del Dias, Head of Mobile, Ministry of Sound
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| 16.40 | Defining taste & personalisation for mobile – the most compelling and lucrative market for content
- Producing focused and localised content – giving consumers something personal
- Fuelling the consumers desire to display their personal sense of style
- Extending the attraction beyond the youth market to more mature segments
- Moving from free content for marketing to paid download and subscription services
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| | Stefan Blom, Head of Products and Services, 3 Scandinavia
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| 17.00 | Case study: the Asian experience of mobile content, why it has been so successful
- What can be learnt from the advanced Japanese, Korean and South East Asian mobile markets?
- Extending the culture of paid for content on mobile
- Maintaining consumer excitement – how to stop the novelty wearing off
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| 17.40 | Close of conference
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Day Three Thursday 15th September 2005
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| 09.00 | Chairman’s opening remarks
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| | Ted Cohen, Senior Vice President Digital Development and Distribution, EMI
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| BUILDING BRAND AUTHENTICITY FOR MOBILE |
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| 09.10 | Keynote address: reinventing branded entertainment
- Ownership and brand value
- How do music and branding interact?
- Enable consumers to brand their phones with your brand
- Sidestepping operator portals – getting straight to market
- Building brand power through content, products and celebrities
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| | Eric Korte, Vice President Music Director, Saatchi & Saatchi
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| REACHING OUT TO YOUTH |
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| 09.40 | Panel session: how to exploit the massive youth market through mobile channels
- The impact of mobile content of teen perception of brands
- What’s the best way to get your message across – event promotion, viral marketing, stealth marketing?
- Making content affordable to teen budgets
- Reaching teens through alternative marketing channels
- Getting a hold on the video game generation
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| | Moderator: Eric Mika, Managing Director, Variety Arne Rees, Head of Strategy and Partnerships, UEFA
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| 10.25 | Live youth focus group
Understand how to exploit the most slippery market available – the teens. The fickle youth market is a less entrenched consumer base and content strategies have to match the fluid and transient appeal of content.
Mobile Content World brings together a group of your core market – to help you understand what are the draws for them in mobile content, and what are the turn offs. Can you afford not to listen to such a key demographic?
- How does the youth market use content?
- What brands attract them?
- Keeping your finger on the pulse of youth culture
- How do they want to pay for content?
- The appeal of celebrity content
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| 11.10 | Coffee break
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| 11.40 | Branding and mobile content – developing brand stickiness
- Customer ownership – how are mobile branding strategies evolving?
- User interaction with branded content
- Drafting from an external marketing programme
- Retaining consumers interest in content
- Creating high profile digital brands
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| 12.10 | A Cingular case study: how the largest GSM carrier in the U.S. generated $1 million in one day from mobile content
- Creating new revenue streams for mobile content
- Lessons learned: best practices in unifying delivery of content
- New methods to generate additional consumption by new and existing wireless customers
- Delivering the right mobile content to the right consumers at the right time
- Aligning goals of content providers and operators with consumer expectations
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| 12.30 | Case study with operator: changing the rules - exclusive America’s Cup content
- Enable operators to generate revenues with content-rich new media
- Combine technological know-how with exciting content
- Create an ecosystem to host mobile end-user services
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| 12.50 | Lunch
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| 14.10 | No business without show business – the impact of entertainment on the mobile content economy
- Evaluating the growing ascendancy of big brands in the content sphere
- The transformation of the entertainment industry through mobile content
- Are consumers prepared to pay more?
- Evolving a compelling mobile content strategy
- From content creation to reaching the end user
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| 14.40 | The adult opportunity – monetising mobile media
- Marketing adult mobile content
- Taking advantage of the revenue potential of adult content
- Where is the demand for adult content coming from?
- What innovations will fuel growth?
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| | Victor Penev, Vice President Playboy Online, Playboy Enterprises International
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| 15.00 | Panel session: getting direct to the consumer
- A new channel for branded content
- Developing an enticing browse and buy experience for the consumer
- Exploiting a vital new media channel – extending the reach of the brand
- Raising brand awareness with the youth market
- Expanding your presence outside operator portals
- New forms of interactivity to delight users
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| 15.30 | Coffee break
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| GAMING – PAY TO PLAY |
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| 16.00 | Panel session: community oriented gaming
- Player–to–player communications, player profiles, game information, player matching and leader boards
- Multiplayer – enabling the person to person experience
- Subscription models for networked gaming
- Mobile tournaments – the opportunities for championship gaming. Person to person and person to machine
- Building a bond between players – create community loyalty
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| 16.40 | Panel session: merging the worlds of gaming and movies
- Leveraging movie content through mobile games
- What will be the changes in games penetration and user demographics?
- The effect of the roll out of 3G on gaming
- Interactivity and massive multiplayer – adding depth of experience to mobile
gaming
- Will mobile gaming generate more revenue than ringtones?
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| | John Batter, Vice President and General Manager, EA Mobile Leighton Webb, Vice President, Wireless Entertainment, Fox Mobile Entertainment
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| 17.20 | Panel session: mobile gaming – enlivening a franchise
- Presentation and consumer demographics – who are the players?
- Mobile games as an effective advertising tool
- Hollywood and mobile games – leveraging a franchise through mobile games
- Video and the impact of 3D technology for mobile
- Merging the worlds of gaming and movies
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| | Adam Flick, Chief Marketing Officer, Airborne Entertainment
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| 18.00 | Close of conference
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